The easiest game launcher ever made
Game Launcher for every game. Keep your game client up to date using the easiest game launcher you have ever seen.
Just copy/paste the files you want to update and press 1 click, easy.
✔ Simple update system
✔ File replacement protection
✔ Free skin (design)
✔ Super-fast downloads
✔ Automatic Lock-out
✔ Anti-DDoS Integrated
✔ Blacklist system
✔ Windows VISTA/7/8/10 compatible
Game Launcher Features
Patch and version based updates are old news, it will make your work very difficult to maintain especially if you make a lot of updates to your game frequently.
Our Game Launcher system has a straight forward and simple update system, without the need of patches or version lists; you just drag/drop files into a folder.
Realistically no player likes to wait a long time for the game to update. Traditional FTP servers, or direct downloads from the game host can become overloaded and very slow.
Our Game Launcher system supports HTTP downloads which means you could use for example a CDN and deliver super fast downloads around the world.
We wanted to make life as easy as possible for developers and server administrators as well offer flexibility. One of our strongest features of our product is Dynamic Game Settings. The main purpose is to offer settings offered to the end user with flexibility, a developer or server administrator can change on-the-fly what settings the end user can see and use.
Sometime a specific new feature or setting added in the game can cause havoc, and once you delivered your update that’s it. In this case, having this ability to simply disable a setting being used saves you a lot of headache with new users.
Please note that these type of settings are only applicable for games that require to read configuration upon startup, and not during the game. This is very important to keep in mind and not to be confused with in game settings.
Currently this feature is limited to screen resolution and display mode settings, however we are adding more as needed or requested. If you require something more complex, or any other feature please feel free to get in touch with our support team to discuss.
Feedback and suggestions are also very much appreciated so feel free to tell us your thoughts.
You may want to stop a specific player from playing your game, for various reasons like cheating in game for example. We got you covered with our strong blacklist system.
The blacklist system we created allows you to ban/block a player from even starting the game based on his IP address or Hardware ID with ease.
Players do often replace/alter game files for various reasons, it can be a simple mistake or it can be a cheating attempt, and lastly it can be a virus.
The Game Launcher uses a strong hashing system combined with MD5 and SHA256 based validation, which prevents the end user from modifying important game files that you set to update and always re-downloads the originals if they have been altered.
Whilst a blacklist system is essential to have, it can become tedious to ban users multiple times a day for various reasons.
The system we created will automatically lock-out (ban) a player for a set amount of time (that you set) and automatically un-lock him as well, if specific events occur like: debug attempts, cheating attempts, alteration attempts and more.
Don’t worry though, nobody will be locked out from starting the game without a good reason.
Once a game becomes popular it becomes more prone to DDoS attacks. Attackers usually send bogus/random traffic to listening ports to ruin the game stability.
Most applications that get “hit” with such traffic coming from hundreds of IP’s will hang (even crash), this is called Application Layer DDoS Attack. Server administrators cannot do anything about it unless they have some sophisticated filtering.
To help with this situation (it’s not a matter of “if” in this industry, it’s a matter of “when”), we integrated special checks in our Multiplayer Game Launcher protocol. For example the server administrator can limit from within the application the number of connection/requests allowed per IP.
However please note that our efforts to help with DDoS mitigation will not stop someone from attacking or finding new methods. DDoS is a very delicate subject, and goes far beyond a simple software mitigation. There is no guarantee that our software will not crash if being hit with a “new” method or complex packets, but we do guarantee that we shall do our best in stopping it.
We strongly recommend you to use a hosting service that offers unlimited DDoS protection and mitigation.
The player will be reminded multiple times to finish his current match/game and restart for updates. If the player does not restart after many reminders the game will be closed forcefully to receive the new updates.
This method covers both good and bad situations; for example you fixed a critical bug in the game and you need to update everyone a.s.a.p, or for example you introduced a new cool feature and you want everyone to benefit from it at the same time.
As previously mentioned our main focus was to make game updates as easy as possible, thus another feature added as real time update notifications. The idea is to be able to notify the player that there is a new update available, but also force him after a while to update the game.
The way this feature works is, during the game play if the administrator adds new updates files in the server application he has the option to send a notification to everyone having the game launcher opened.
All players having the game launcher opened will be notified, and reminded every few minutes that there is a new update available.
To run this software you do not need anything special, just the basic stuff below:
- Windows Server 2008/2012/2016/2019 (server versions only)
- .NET 4.0 (Most operating systems have this installed, like Windows 10; alternatively you could package this into your installer – please contact us for this)
- A website URL where the files can be downloaded from. This can be your main game website or a special storage URL like Amazon S3.
Whilst our software will download files as fast as possible, it is strongly recommended to use a specific service for this purpose like Amazon S3 or Google Cloud Storage. These object storage services are very cheap and they offer high SLA and connectivity around the globe.
It is not recommended to use the server host as the main download point for many reasons.
Please note that all images on this page are copyright protected. LiveGuard Anticheat® & LiveGuard logo are registered trademarks of LiveGuard Software Ltd. You may not copy, alter, remake or redistribuite any images or parts of images or colours without explicit consent from us.
|Client & Server software||✔||✔|
|All basic features||✔||✔|
|Basic skin (design)||✔||✔|
|Custom skin (design)||✘||✔|
|Order Now||Order Now|
*Normal support response time is between working days only Monday to Friday between 9 AM and 6 PM GMT. Support will respond between 1 and 24 hours.
**Business support response time is every day (Monday-Saturday) between 6 AM and 10 PM GMT, including any holidays. Support will respond between 1 and 12 hours.
Frequently Asked Questions
Our Game Launcher is designed to work with any game out there. New or old, complex or not – as long as it runs on Windows operating system we got you covered. Please note: Some games have custom “settings” to allow the player resolution selection and such, to add custom options please open a support ticket.
The way we designed our Game Launcher allows usage from Windows Vista up to the latest Windows 10. This includes any editions both x86 and x64 platforms.
If you would like us to design a custom skin for yourself and you are a personal license holder, please open a support ticket.
Unfortunately we do not sell any of our source codes, for any product we develop. If you need something developed from scratch, a bespoke application then please do not hesitate to contact us and discuss.
Any other questions?
Drop us a message and we are happy to answer any of your questions.
Please try not to repeat any questions that might already be answered in the FAQ above.
You can also email us on [email protected] anytime.